![]() Apply the Particular plugin to a new solid object and open up the Particular Designer in Effect Controls. While it isn’t necessarily easy, if you have a slightly above-beginner amount of After Effects knowledge you will be able to do this. Basically, two emitters crashing into each other in a viscus-like fluid, then interacting. When I was using Particular 4, I simply wanted to recreate the Dynamic Fluid interaction I had seen in one of their promos. ![]() With a little research and tutorial watching, you will be up and rendering within 30 minutes. This is where Particular 4 really pays for itself. While I love to work in After Effects, I don’t always have eight hours to make a fluidly dynamic particle system bounce off 3D text, or have two systems interact with each other for a text reveal. What’s even more impressive is that with the Particular Designer and over 335 presets, you don’t need a master’s degree to make impressive motion graphics. Dynamic Fluids essentially allows particle systems that have the fluid-physics engine enabled to interact with one another as well as create mind-blowing liquid-like simulations inside of After Effects. Trapcode Suite 15 and, in particular (all the pun intended), Particular 4, have evolved to another level with the latest update to include Dynamic Fluids. As I alluded to, After Effects isn’t technically a 3D app, but with plugins like Particular you can create pseudo-3D particle systems that can affect and be affected by different particle emitters in your scenes. The biggest differences between using a true 3D app like Maxon’s Cinema 4D or Autodesk Maya and Adobe After Effects (besides being pseudo 3D) are features like true raytraced rendering and interacting particle systems with fluid dynamics. The bread and butter of the Trapcode Suite has always been Particular, and Version 4 continues to be a powerhouse. I won’t be covering each plugin in this review but you can check out what each individual plugin does on the Red Giant’s website. Trapcode Suite 15 is keeping tools like 3D Stroke, Shine, Starglow, Sound Keys, Lux, Tao, Echospace and Horizon while significantly updating Particular, Form and Mir. And Red Giant didn’t disappoint with Trapcode Suite 15.Įvery year Red Giant adds more amazing features to its already amazing particle generator and emitter toolset, Trapcode Suite, and this year is no different. Low Physics Time Factor values may affect performance.We are now comfortably into 2019 and enjoying the Chinese Year of the Pig - or at least I am! So readers, you might remember that with each new year comes a Red Giant Trapcode Suite update.Workaround: Uncheck/re-check Visualize Field.Spherical field overlay disappears if layer is selected/re-selected.Improved the Bounce Random function within the Bounce physics to eliminate unnatural results. ![]() Improved migration from older Particular products.This has been fixed and memory usage is now properly bounded. Dynamic Form Memory: Memory usage would sometimes continuously grow for a subset of long-lasting particles, which would ebb into available machine memory.PTF & Turbulence Field: Optimized performance when animating the Physics Time Factor in combination with the Turbulence field.One note is to make sure that Collapse Transformations is enabled for the layer in order for changes in transform data to be relayed to Particular, which is done automatically when clicking Create Null.This has the added benefit of allowing users to select any 3D layer in the comp to link an emitter to. When creating a null, Particular now selects that null in the 'Linked Null' menu.Linked Null: Linking the null created by Particular via expressions caused performance issues, so we've changed the method for linking to a layer selector.Load time: Optimizations made to Particular loading times after initial application.
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